a company’s resolve to combat piracy is like a double-edged sword
Even amongst the swarm uneducated individuals, the concept of piracy is well-known because of its ubiquitous nature, and advancements in computing and Internet technology have only served to streamline the ease of distributing commercial data. Because piracy is so firmly etched into the overall constitution of the Net, sometimes you have to wonder that if one were to suddenly utlilise the Digital Rights Management in unconventional ways, would it conversely produce a detrimental effect on the consumers’ end?
Because the lingering problems are presently far from plain-cut, the associated dangers become more complicated as a result, which essentially rules out simple solutions. Even by unintentionally spurring pirates on, and additionally causing many inconveniences for genuine buyers (elaborated further down), the risk certainly doesn’t outweigh the benefits immediately.
With every new challenge completed, something is always gained in the process; in the case of piracy, knowledge adopted now will typically be applied in later dates. Even games that require you to be connected at all times to ensure the validity of your copy will fall victim to very specific subsets of piracy, such as server emulation. Crackers will usually find a way to circumvent anti-piracy methods; after all, it’s just a matter of time and patience. In this respect, offline games will naturally become more susceptible to illegal distribution, so developers are always looking for ways to prevent this, even if it means treading on new, dangerous grounds. Goodwill is expendable, and there are times when it has to act as the shield for a company’s wellbeing.
And what of the general populace? It’s unequivocal that many would prefer to obtain their stuff without charge, and so, from the perspective of those who proclaim themselves “saviours” to the plight of software developers–armed with an overwrought sense of self-righteousness–their virtuous moral compass will always oppose the actions of pirates for their underhanded methods of procuring software illicitly; the truth of the matter is that while it’s not exactly openly-advocated, its accessibility is unparalleled. In the case of the Internet where certain degrees of anonymity are inherently enforced, it hardly matters what others think of you, even less so than a real-life situation. At the end of the day, it’s not like the pleas of anti-piracy groups are anything compelling, because it’s a situation where actions will always speak louder than words–this is the unbiased truth.
The Blank Disc: a weapon of mass circulation

Another thing to mention is that piracy isn’t exactly as problematic as people make it sound. It’s undeniable that a considerable amount of profits are lost as a result, but propaganda and uneducated public knowledge have given rise to a bulk of presumptuous conjecture; the reality is that it’s not enough to force many companies into bankruptcy.
I think the reason why I’m bringing this up is because of EA’s take on the PC version of Mass Effect. Initially, the plan they had devised to combat piracy was one of a atypical nature for a single-player game, marked by its expansion on customary methods. Previously, users were required to routinely validate the authenticity of their CD-key over the Internet at regular intervals to ensure that their copy was genuine; however, due to disparaging feedback discrediting the integrity of such a service which heralded a plethora of inconveniences, it was ultimately dropped and an alternative put in its place.
Because some users are not always bestowed the freedom of having the Internet available to them at all times, they are unable to play the game they paid for, and to be essentially robbed of such a liberty is discouraging to say the least. Bioware’s solution to this was to enforce a particular rule in which each copy of the game would only have to be validated online once post-installation, though the catch is that the game can only be installed a total of three times, with checks having to be performed each time it is installed. Plans for specific user helplines have already been laid out, allowing buyers the ability to settle any disputes they may have with their three-limit deals should they use them up, or have them prematurely spent. Yet again, this gives birth to numerous others hindrances.
No doubt many will share similar sentiments regarding future problems which will inevitably arise, though whether contacting support should justify the time spent is probably arbitrary, and even more so if the verdict of specific cases only produces unfortunate outcomes; something which is dependent on the leniency and speed of their service. This particular solution was brought about with the sake of convenience in mind, though as usual there are others who would probably have preferred the initial method. It’s a matter of circumstance, as there is no surefire way to please everybody.
Similar strategies were employed by the developers of Steam many years back who utilised an account-based system with games linked directly to the user, and whole game content freely provided for download regardless of other factors (assuming account and Internet access is available). An offline mode has been implemented though, which allows users to play games after disconnecting their computers from the Internet for an indefinite amount of time; it’s not perfect in all aspects, but it does work to some extent.
I don’t know how long it’s going to be before these security measures are breached, but it will happen eventually, possibly leaving honest buyers feeling a little more shafted.

I recall when Windows XP first came out, Microsoft attempted to prevent piracy by introducing the CD Key system. However, people found a way around it within hours after the software’s release. Piracy is difficult to stop!
Piracy supports terrorism.
I agree with you that piracy is not as problematic as everyone makes it seemed to be. I heard thousand times from game developers/companies that piracy is killing their sales bla bla bla and not even a second, I would buy their stories about piracy.
On your point about mass effect, it’s the worst attempt to stop piracy. Applying more DRMs on the game does not ensure it will guarantee that it can’t be pirated. It’s very inconvenience for honest buyers (of course, later on they gonna blame pirates for lack of sales). If you guys as a potential buyer, what would you choose ? a cracked version that does not need activation or the legit version where you have to activate / routinely be checked for authenticity multiple times plus the cost of the game ? we as customers choose the cracked version so I don’t need to activate it million of times in order to play it and just because it’s more convenience or we just don’t buy the game at all.
Another example is Crysis. I am sure everyone knows/hears about this game and how ridiculous it is the requirements to run this game at reasonable fps. Why would everyone want to buy this game while in order to run the game at reasonable fps, you need to spend a lot of $$$ on computer upgrades just so you can play it ? Crytek is probably going to blame piracy for lack of sales.
There are too many hackers/crackers on internet that do this kind of stuff as challenges and it is not because they are too cheap to buy the games. Remember about HD-DVD / Blu-ray when they first came out and claimed that they can’t be pirated ? 2-3 months later, a key to decrypt the protection was all over internet.
The whole issue about piracy is similar to blaming anime fansubbers or streaming sites for the lack of DVD sales >.> or RIAA and MPAA blame piracy of the lack cd/dvd sales.
Having said all the aboves, I don’t condone piracy and I believe it’s wrong and I do buy games. The thing that I despise is when a company/organization blames everything on piracy for their lack of sales.
Another interesting read I just recently found: http://www.dailytech.com/Canadian+Politicians+Negotiate+to+Join+ACTA+Will+Criminalize+CD+Copies+iPods+at+Border+Crossings/article11885.htm
Sorry for the long post ^^;;
M12: Yep. Later on I guess it did have a somewhat temporary effect because pirates were unable to install updates through the Internet, but ultimately that was bypassed too. With stuff like the WGA and slipstreamed copies available now…
Stalos: It’s the other way around imo. =p
Saku: Yep, indeed. Honestly, when developers attempt to “step it up” when it comes to piracy, a lot of them just come off as half-assed and end up hurting their fanbase instead.
It is true what you say about Mass Effect too; as the DRMs become more of a hassle, cracked versions also become more and more appealing because they are basically removing everything which makes it annoying to play.
“Ah, time for some great singleplayer action… oh wait, I can’t verify the installation because my Internet is down!”
It feels like they aren’t being serious enough, and attempting to repeatedly utilise new countermeasures only seems to have an opposite effect in the longrun.
That article you posted was interesting too. Something like that is bound to cause considerable amounts of controversy. I mean seriously; search and destroy? Physical intervention such as that just sounds like a ridiculous bruteforce method.
Piracy is rampant, and if they’re going to employ such a drastic tactic, they can pretty much count on confiscating every laptop and iPod they come across.
Thanks for the good read.
In fact, the inconvenience of Mass Effect’s anti-piracy measures has led some gamers to actually buy the real game, and then download a cracked exe to circumvent the various restrictions the legit copy imposes.
Further, though the various measures implemented by EA into Mass Effect delayed the completion of a working cracked exe and made obtaining one more difficult (there are several versions of it circulating around, many of which do not work properly at some point in the game), nonetheless, a fully working crack revealed itself within a week of the release date (as opposed to the usual, say, one or two day wait). Way to go, EA, by keeping your game from being pirated for an extra 5 days or so, you inconvenienced honest buyers everywhere. Kudos.
[...] The root of all evil: DRM. The easiest example for a game with DRM problems is Mass Effect. It requires to be activated every few days and each user can only have up to 3 activation keys. Even then there are still other problems with the DRM which stopped gamers from playing. The funny thing is that the pirated version works more smoothly so it means you spend $50 and couldn’t even play. Why would you want to play $50 for a problematic game while you can get the cracked version for free and run more smoothly XD ? Honest games who actualy buy the game got totally pwned in this case -_-;;. DRM is just bunch of marketing BS and a way to squeeze in more $$$ from gamers/customers. Check out Espy’s blog for an article regarding Mass Effect, Piracy and DRM. [...]
Yar!!!! A Game Developer talked to Pirates | Saku's AFK Corner said this on 18 August, 2008 at 7:08 am |
It’s going to a difficult one for me to pirate now. Actually I just have to lay low for about a year or two. I got my second notice of piracy. The last one was from MPAA/RIAA. This new one is from the ESA >>. Looks like I’ll be an honest customer for a little while!